Floccus

From Rhizome Artbase
Golan Levin
1999
Description

In Floccus (a Latin term for hairball), ductile filaments drawn by the user swirl around a shifting, imaginary drain centered at the user's cursor. These filaments—torn by conflicting impulses to simultaneously preserve their length, yet also move towards or away from the cursor—find an equilibrium by forming gnarly, tangled masses.

Golan Levin
28 July 2002
Rhizome staff

In 1999 I began to study the means by which dynamic graphical lines could convey a plausible sense of physicality. After some experimentation I developed a model for representing the underlying structure of "physical" lines, in which a finite-element, mass-spring-damper simulation is composed of virtual particles connected by alternating linear and torsional springs. The model has the effect of simulating the tensile properties of thin physical filaments, such as hairs or twigs. I used this physical model to create a series of reactive drawing systems, including Floccus.

Golan Levin
28 July 2002
Legacy descriptive tags
MIT Media Lab, Golan Levin, Floccus, Painterly Interfaces for Audiovisual Performance
Attribution: Golan Levin
Participatory, Generative, Formalist, Abstract, machine, interact, design, Animation, Java, HTML, Visual, software
Attribution: Rhizome staff
Metadata
Variant History
outside link
1999
open submission
28 July 2002
Golan Levin
static files
no data