Ucello

From Rhizome Artbase
Al Jarnow
2002
Description

Ucello is an experimental interface for building objects in 3D space. Similar to creating work on a potter's wheel, dragging a contour will generate a solid form through revolution, which can be manipulated in space and skinned with a selection of patterns. The program is named after Paolo Uccello, an Italian Renaissance artist who built a system for representing 3D objects on a flat plane.

Rhizome staff
2021

Ucello is a digital potter's wheel experimenting with an intuitive interface for building objects in 3D space. Dragging the contour into a particular shape will generate a solid of revolution which can be manipulated in space and skinned with a selection of patterns. This web version is distilled from a larger kiosk installation in which users can draw their own motifs and apply them to the object. The code is written in Lingo using a 3D algorithm I've developed for a variety of applications. The program draws its name from Paolo Ucello, an Italian Renaissance artist who built his own non-digital systems for representing 3D objects on a flat plane.

Al Jarnow
4 February 2003
Legacy descriptive tags
Paolo Ucello, LICM, Al Jarnow
Attribution: Al Jarnow
Participatory, Formalist, interact, education, digital, design, Animation, 3D, Shockwave, Visual, software
Attribution: Rhizome staff
Metadata
Variant History
outside link
2002
Al Jarnow
static files
4 February 2003
cloning
Rhizome staff