Adam Killer

From Rhizome Artbase
brody condon
2000
Description

Adam Killer exploits a bug in the first-person shooter videogame, Half Life, to create a glitched, bloody disarray. The player's only option is to violently attack the main character, Adam, who appears in multiples in a white field.

Rhizome staff
2021

In Adam Killer, Brody Condon deploys his prolific practice of game data refurbishments by glibbly valourizing the first-person shooter's most popular taboo--wanton and hapless killing.
His post-punk operation on the first person camera leaves us without a stable ground for mournful debate of the genre's dubious preoccupations, and instead positions the first-person shooter as a laboratory for experimenting with the notion of death, and even encourages our laughing about it.
Similar in antic to the early work of Peter Jackson [braindead etc], it's interesting how the addition of agency, as provided by gameplay, lifts the dramatic and comic refrain of Death and Play into a deliciously awkward predicament - what is left of death once ported to the virtual? If no-one was looking would you give it a go? Why is the FPS's interest in Death and Play any more controversial than when it appears in passive media like cinema and literature?
In this way there's something really honest about Adam Killer--cutting to the chase, we are left with a crowbar, a sealed room and an immaculately dressed and very willing subject.

brody condon
6 June 2005
Legacy descriptive tags
Brody Condon
Attribution: brody condon
tactical, Readymade, Formalist, Conceptual, game, death, download
Attribution: Rhizome staff
Metadata
Variant History
outside link
2000
brody condon
static files
6 June 2005
cloning
Rhizome staff