Document:Q9821
Trans-portrait is a web3d experimentation about figure, reality and media. It is a multiple and unstable transcription of the archetypal artistic theme of portrait.
Our relationship with medias, at least visual ones, has changed our representation systems and codes. Forms and figures are superposing, and a blurred frontier beetween informations is now installed. In this line, we also need to question again the credits accorded to our senses.
In one way, it is the identity of humans that is being redefined, and we need other ways to depict the human body, inspired by image, video games and leisure culture that are surrounding us.
This work comes from an -intentionally- 'formal' approach. My goal isn't to find a new 'interactive system', encouraged by an obligation of technical novelty. It is more a way to explore how to express the place, the complexity, the sensuality of the human beings plunged in this new context.
The realvideo live, hacked from a globilzed production and decontextualized in background, and the fragmented texture of the face, are metaphorical rereadings of the palette and 'touch'. These elements are numerical but they are not ghosts. They act on reality, making surface of screen porous.
The multiple points of view are the basis of this 'extended perspective'. They broke the major code of unicity. This fragmented vision is necessary, due to the position of this work, over internet, in a unaltered society of multimedia reproduction.