Document:Q11915

From Rhizome Artbase

"Average Shoveler doesn't have points or levels or goals. It is a delivery system for “breaking news” masqueraded as a videogame. It's our daily intellectual spoon of white phosphorus bombs for total brainwashing. It is obviously a fictional environment but the feedback you get while playing is completely real: it stinks, it is a thick and sticky runway of blood and you catwalk on it, tapping your slick keyboard. On one level, "Average Shoveler" is quite boring: it turns into a contemplative screen when you get into the buildings and find yourself in a surreal scenario. On another, it is always morphing and changing, thus offering you unexpected adventures. But you need to do some extra work, think about what you’re experiencing. It’s not your average mind numbing videogame. It's tomorrow seen from today. The fun comes when you realize the implications behind the gameplay, and this takes some time and intellectual effort." from " Interview: Carlo Zanni's "Average Shoeveler" (2004) by Mathias Jansson."