Document:Q11122

From Rhizome Artbase

In this spirit of emergence and becoming, I looked toward agent-based computer simulation. This programming method involves simulating a number of simplistic behavioral rules for autonomous entities in a virtual environment which then generate intelligent motion and higher forms of emergent complexity.
Using this simulation technique I filled a virtual space with the skeletal and subdermal structures of the human body and instructed a series of agents to determine what were the most interesting locations within this human form. As these curious entities explored the human body I recorded their location at even intervals of time. This exploration was very much a blind probe as I mentioned earlier, as these agents are unaware of the contextual information contained within the human form. They do not know the larger systems and meaning present, they operate at basic behavioral level like single cell organisms seeking food.
Over time this cloud of points captured began to reform a new kind of human form in a moment of becoming, or perhaps a cloud of energy emanating from a body in motion. This cloud was then algorithmically reconstructed into a solid form, a new body. But this new body with its limb like shapes lacks the knowledge of how to move about, or where it came from. Although this body appears a shattered and torn human in the midst of violence, its more of a snapshot from the mind of a digital system struggling to understand what it is to be human.