Document:Q11000
Architectural space is a well known device for organizing information. Religious architectures often convey narratives through the passage across space, like Christ Cross Stations in churches for example, blending the story of the passion of Christ with a prescribed route through the church space. Buildings and architectural spaces facilitate organization and memorization of information and have been woven together with narrative for thousands of years. Can we combine narrative skills and modern digital technologies to add spirit, atmosphere and past lives to a location? Can we augment a place with a sense of historical narrative?
An architectural space can provide context and the environment in which the narrative can be discovered by the reader. A location based interactive narrative must be built taking into account the architectural layout as well as the story structure and content. The author must consider the interactions and the movements of the viewers as part of the story experience and accommodate a reading that can happen from many different sides.
The Hopstory project, explores how buildings can be used as containers of stories. How multiple point of view narrative structures can unfold through the physical exploration of real architectural spaces. How the audience can maintain engagement and immersion in the narrative through investing in the exploration of the real space and merge it with the story experience. Project details and description can be found at: http://www.valentinanisi.com/hopstory.html