Document:Q10421

From Rhizome Artbase

Sniff is created with Blender3d, and Unity3d Game Engine which renders the dog in real time and allows to dynamically change his behavior based on the video tracking data. The sidewalk is illuminated with infrared lights. An infrared-sensitive camera is used to monitor the sidewalk in front of the display windows. We track the position of each viewer and implement simple gesture recognition, so that fast, big actions are interpreted as threatening and slow actions directed at the dog (for example hand extended in his direction) are interpreted as friendly. The dog keeps track of the attitude of the viewer and forms a relationship with them over time based on the history of interaction.